// // time: Fri Feb 1 08:54:54 2002 // // version: 3.1.2 (format), 4.1.3 (DX) // // // node Sequencer[1]: // vcr[1]: min = 0, max = 10, beg = 0, end = 10, cur = 0, inc = 1, loop = off, step = off, pal = off // window: position = (0.6438,0.5033), size = 0.1750x0.0667 // startup = 1 // // node Image[3]: // depth: value = 24 // window: position = (0.5781,0.0000), size = 0.4088x0.4367 // input[1]: defaulting = 0, value = "Image_3" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [16 16 16] // input[6]: defaulting = 0, value = [48.6041 -104.477 77.3909] // input[7]: defaulting = 0, value = 74.5405 // input[8]: defaulting = 0, value = 640 // input[9]: defaulting = 0, value = 0.751 // input[10]: defaulting = 0, value = [0.21054 0.488475 0.846797] // input[11]: defaulting = 1, value = 30.0005 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[25]: defaulting = 0, value = "anim" // input[26]: defaulting = 0, value = "miff" // input[29]: defaulting = 0, value = 0 // input[30]: defaulting = 0, value = {"x", "y", "z"} // input[41]: defaulting = 0, value = "rotate" // internal caching: 1