// // time: Wed Apr 24 15:51:17 2002 // // version: 3.1.2 (format), 4.1.3 (DX) // // // node Sequencer[1]: // vcr[1]: min = 0, max = 10, beg = 0, end = 10, cur = 0, inc = 1, loop = off, step = off, pal = off // window: position = (0.2325,0.2608), size = 0.1750x0.0783 // startup = 1 // // node Image[2]: // depth: value = 24 // window: position = (0.5238,0.0000), size = 0.4706x0.4983 // input[1]: defaulting = 0, value = "Image_2" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [16 16 0] // input[6]: defaulting = 0, value = [16 16 115.884] // input[7]: defaulting = 0, value = 62.1024 // input[8]: defaulting = 0, value = 739 // input[9]: defaulting = 0, value = 0.75 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 1, value = 30.0002 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 1, value = "none" // input[16]: defaulting = 1, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[23]: defaulting = 0, value = 0.2 // input[25]: defaulting = 0, value = "anim.miff" // input[26]: defaulting = 0, value = "miff" // input[29]: defaulting = 0, value = 1 // input[30]: defaulting = 0, value = {"x", "y", ""} // input[31]: defaulting = 0, value = { 16 16 15 } // input[33]: defaulting = 0, value = 1 // input[36]: defaulting = 0, value = 1 // input[41]: defaulting = 0, value = "none" // internal caching: 1